What ended up holding the Crunchverse back was this silly little thing called money. We didn’t have the budget to build an original experience from the ground up, but we did have an incredibly talented designer who could imbue run-of-the-mill online games with the Cap’n’s spirit of adventure.

An intensive 8-bit re-skin of Arkadium games and an irresponsible amount of sailing puns later, the Cap’n Crunch Arcade was born.

At the end of the limited run, we were delighted to find that the project had achieved exactly what it set out to do (capture the attention and imagination of the Eternal Child)—to a dramatic degree.